← svgracheva.com

🎮 Game Dev AI Exposure Map

Interactive treemap of ~50 game development roles. Rectangle area ∝ estimated workforce share (Skillsearch 2024/25 + GDC surveys). Salary = global median from industry surveys, cross-referenced with BLS. AI exposure scored via LLM using Karpathy's rubric. Hover any tile for details + data sources.
Data Sources & Methodology Workforce distribution: Skillsearch Games & Interactive Salary Survey 2024/25 (n≈2,000; discipline split: Programming 25%, Art 20%, Design 16%, Business Ops 14%, Other). Sub-discipline proportions from Skillsearch job-type breakdowns + GDC 2025 State of Industry (n=3,000+).
Salaries: Skillsearch 2024/25 global median by subtype (GBP→USD @1.27). US benchmarks: BLS OEWS May 2024 (SFX Artists & Animators: 57,100 jobs / $99,800; Software Devs: $133,080; Art Directors: 50,370 / $128,100). Cross-referenced: 8BitPlay Salary Pulse 2025 (n=1,127), InGame Job Big Survey 2025 (n=1,650).
Industry size: US ≈350K game-industry jobs (S&P Global / ESA). Global est. 500K–700K+ (UNI Global Union 2022: 330K for NA+EU+select Asia; excludes much of China/Japan/Korea mobile). ~14K layoffs in 2024; ~10.5K in 2023 (GDC 2025). S&P: 2% industry headcount cut in 2024.
Growth: BLS Projections 2024–34: SFX artists +2%, Software Devs +15%, Graphic Designers +2%, Translators declining. GDC survey sentiment for industry-specific adjustments.
AI Exposure: LLM-scored per Karpathy's methodology: digital output → high; physical presence / leadership → low. Model estimates, not empirical measurement. GDC 2025: 52% of studios use GenAI; Biz/Finance (51%), Production (41%), Marketing/PR (39%) highest adoption.