Interactive treemap of ~50 game development roles. Rectangle area ∝ estimated workforce share
(Skillsearch 2024/25 + GDC surveys). Salary = global median from industry surveys, cross-referenced with BLS.
AI exposure scored via LLM using Karpathy's rubric.
Hover any tile for details + data sources.
Data Sources & MethodologyWorkforce distribution: Skillsearch Games & Interactive Salary Survey 2024/25 (n≈2,000;
discipline split: Programming 25%, Art 20%, Design 16%, Business Ops 14%, Other).
Sub-discipline proportions from Skillsearch job-type breakdowns + GDC 2025 State of Industry (n=3,000+). Salaries: Skillsearch 2024/25 global median by subtype (GBP→USD @1.27).
US benchmarks: BLS OEWS May 2024 (SFX Artists & Animators: 57,100 jobs / $99,800; Software Devs: $133,080;
Art Directors: 50,370 / $128,100). Cross-referenced: 8BitPlay Salary Pulse 2025 (n=1,127), InGame Job Big Survey 2025 (n=1,650). Industry size: US ≈350K game-industry jobs (S&P Global / ESA). Global est. 500K–700K+
(UNI Global Union 2022: 330K for NA+EU+select Asia; excludes much of China/Japan/Korea mobile).
~14K layoffs in 2024; ~10.5K in 2023 (GDC 2025). S&P: 2% industry headcount cut in 2024. Growth: BLS Projections 2024–34: SFX artists +2%, Software Devs +15%, Graphic Designers +2%, Translators declining.
GDC survey sentiment for industry-specific adjustments. AI Exposure: LLM-scored per Karpathy's methodology: digital output → high; physical presence / leadership → low.
Model estimates, not empirical measurement. GDC 2025: 52% of studios use GenAI; Biz/Finance (51%), Production (41%), Marketing/PR (39%) highest adoption.